# Development Schedule

## K9 Klash Schedule

This production plan outlines key milestones and activities during the development of the K9 Klash Web3 game. Each milestone is associated with specific tasks and goals to ensure a systematic and efficient development process.

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<figure><img src="https://3123355066-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fr2lZH4dkCPuDePH4Nf8m%2Fuploads%2FddYaxahvMYuRBSkxygMB%2FWeb%20Infographics.png?alt=media&#x26;token=7a5145e9-fd42-4c4a-9d69-e93563dfcb49" alt=""><figcaption></figcaption></figure>

### 2nd Quarter 2024

<mark style="color:red;">**Camera Behavior and Controls, Initiate AI-related Development**</mark>

* Develop and fine-tune camera behavior and controls to ensure a smooth gaming experience.
* Initiate the development of artificial intelligence (AI) for single-player mode, focusing on opponent behavior and decision-making.

<mark style="color:red;">**Development of the Core Combat Logic, Approval of the Key Concepts**</mark>

* Develop the core combat logic, including character movements, attacks, and interactions.
* Seek approval for key concepts, ensuring alignment with the game's aesthetic and theme.

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### 3rd Quarter 2024

<mark style="color:red;">**Wagering Core Development and Test Implementation**</mark>

* Develop the core functionality for platform [wagers](https://k9-klash.gitbook.io/k9-klash-whitepaper/gaming-and-wagering-platform/wagers-in-k9-klash), incorporating smart contract integration.
* Implement and test the wagering system to ensure fairness and security.

<mark style="color:red;">**Smart Contracts Core and Implementation of Test AI**</mark>

* Develop the core smart contracts for the $K9K token and other transactions.
* Implement and test AI for single-player mode, refining opponent behavior and difficulty levels.

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### 4th Quarter 2024

<mark style="color:red;">**Development and Initial Testing of Spectator Mode**</mark>

* Develop the spectator mode functionality, allowing users to watch and wager ongoing battles.
* Conduct initial testing to identify and address any issues related to spectator mode.

<mark style="color:red;">**Early Access Release (a game build suitable for commercial use)**</mark>

* Prepare an early access release of the game with essential features, allowing users to experience and provide feedback.
* Address any critical issues or bugs identified during the early access phase.

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### 1st Quarter 2025

<mark style="color:red;">**MVP Release (all core game features being available)**</mark>

* Release the minimum viable product (MVP) with all core game features fully implemented.
* Ensure that multiplayer, tournaments, rankings, wagering and other key elements are functional and polished.
* Launch the game for early access, allowing users to experience the game and provide feedback.
* Continue refining and optimizing the game based on user feedback and identified issues.

### **Conclusion**

This production plan follows a logical sequence, starting with foundational elements such as camera behavior and controls, progressing to core combat logic, smart contract integration, and additional features like wagering and spectator mode. The plan culminates in the early access and MVP releases, marking key milestones in the game development process. Regular testing and refinement are emphasized throughout the plan to ensure the quality and success of the final product.


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